Material - Old chimney rubble

This is some rubble from a demolished chimney, I thought it was interesting due to the mix of red brick and grey masonry. I added a discarded glove for scale, also 3d scanned with my phone and Reality Capture. Tiled in Artomatix, wetness added in Substance Designer. I'm looking at ways to sharpen my phone photogrammetry work, so there's a little secret sauce in this recipe too...

Context render (added glove for scale)
Toolbag 3

Context render (added glove for scale)
Toolbag 3

Material sphere lookdev, experimenting with water levels in SD

Material sphere lookdev, experimenting with water levels in SD

Material sphere lookdev, partly inspired by the lighting of Cyberpunk 2077

Material sphere lookdev, partly inspired by the lighting of Cyberpunk 2077

Material sphere lookdev

Material sphere lookdev

Material sphere, less tiling

Material sphere, less tiling

Material sphere, breakdown

Material sphere, breakdown

Material - Chimney Rubble

Context render, Base geometry wireframe

Context render, Base geometry wireframe

Context render, Geometry with pn triangle tessellation and displacement

Context render, Geometry with pn triangle tessellation and displacement

Context render with focus on the glove

Context render with focus on the glove

Material - Old chimney rubble