Material - Masonry debris

I passed a wheelbarrow full of demolition debris last weekend and couldn't resist taking some photos on the phone and running them through Reality Capture. Raw geometry at the top of the page and the derived, tiling material towards the bottom, made seamless with Artomatix. Knald for height, AO and cavity maps, with the roughness map eyeballed in Photoshop. I used 3dsmax for baking with the end results rendered in Toolbag 3.

Raw scan geom (15m tris)

Raw scan geom (15m tris)

Raw scan geom (15m tris)

Raw scan geom (15m tris)

Raw scan geom (15m tris) video

Material - Seamless masonry

Material sphere

Material sphere

Breakdown

Breakdown

Material - Masonry rubble context render

Context render (wood is seperate model/material)

Context render (wood is seperate model/material)

Context render breakdown

Context render breakdown

Lighting look dev

Lighting look dev

Lighting look dev

Lighting look dev