This is another real-time tiling tree bark material, input from a Samsung Galaxy s8, processed in Reality Capture, baked in 3dsmax and Knald and tiled by hand in Photoshop. Rendered in Toolbag 3.
Raw scan geometry rendered in Toolbag 3.
Raw scan geometry albedo and AO
Low poly with material applied (with displacement and tessellation)
Low poly wireframe before PN triangle tessellation
Lookdev, low poly with material applied (with displacement and tessellation)
Lookdev, low poly with material applied (with displacement and tessellation)