RTX Helmet tests

Look development on a face mesh inside a sphere primitive! I'm trying to shake off a Covid-19 lockdown art funk and needed to get back into something quickly, so I pulled out an old mesh from here:
https://www.artstation.com/artwork/oGgG4
and created a simple scene to play with RTX raytracing. I was going for some condensation on the visor, I have go back and paint proper textures for it. Everything here is temporary and work in progress. It's nice to have proper reflections instead of SSR, makes lighting more fun!

Initial lookdev, partially inspired by Mr. Freeze. Maybe underwater?

Initial lookdev, partially inspired by Mr. Freeze. Maybe underwater?

Old school, no raytracing on this one. Animation is from Mixamo.

Placing cards for reflections now works properly in real-time with RTX

Placing cards for reflections now works properly in real-time with RTX

Testing depth of field

Normals, to show scene simplicity

Normals, to show scene simplicity

Animation to help visualise refraction, and some JJ-style lens flare :D

Wireframe

Wireframe

Sepia toned

Sepia toned

A lot of sci-fi movies put lights inside the helmets, here there are two blue panels below the cheeks

A lot of sci-fi movies put lights inside the helmets, here there are two blue panels below the cheeks