Look development on a face mesh inside a sphere primitive! I'm trying to shake off a Covid-19 lockdown art funk and needed to get back into something quickly, so I pulled out an old mesh from here:
https://www.artstation.com/artwork/oGgG4
and created a simple scene to play with RTX raytracing. I was going for some condensation on the visor, I have go back and paint proper textures for it. Everything here is temporary and work in progress. It's nice to have proper reflections instead of SSR, makes lighting more fun!
Old school, no raytracing on this one. Animation is from Mixamo.
Testing depth of field
Animation to help visualise refraction, and some JJ-style lens flare :D