Look development on a face mesh inside a sphere primitive! I'm trying to shake off a Covid-19 lockdown art funk and needed to get back into something quickly, so I pulled out an old mesh from here:
and created a simple scene to play with RTX raytracing. I was going for some condensation on the visor, I have go back and paint proper textures for it. Everything here is temporary and work in progress. It's nice to have proper reflections instead of SSR, makes lighting more fun!