This grass was an experiment using tiling geometry in 3DSMax to directly create seamless textures, so the tiling was done in 3D and not on the baked out maps afterwards. By using Hair and Fur in 3DSMax to instance grass blades, I could use the grooming tools to shape the overall geometry direction, height etc. The geometry patch tiles on X and Y, so it can be rotated, scaled and overlaid to produce shorter grass for variety and density. The ideal use for this is in a blend map for terrain, or as a base to distribute grass foliage geometry over.