Sappy tree bark

I recovered a damaged USB drive and found some old partial scans, like this part of a branching tree. The detail is pretty good on one side, but the subject was against a fence and inaccessible from the other side. In this render, I reused the albedo as displacement here for a little more silhouette detail and also for roughness, it really picked out the stickiness of the sap on the bark in places. Lastly, I baked normals, height and albedo to a cylinder and tiled/mutated in ArtEngine, also generating roughness and AO to create a seamless material.

Detail from the good side, I liked the sap in the bark splits

Detail from the good side, I liked the sap in the bark splits

Sticky sap on the bark

Sticky sap on the bark

Alternate angle

Alternate angle

Extracted PBR material tiled on subdivided low poly geometry

Extracted PBR material tiled on subdivided low poly geometry