I recovered a damaged USB drive and found some old partial scans, like this part of a branching tree. The detail is pretty good on one side, but the subject was against a fence and inaccessible from the other side. In this render, I reused the albedo as displacement here for a little more silhouette detail and also for roughness, it really picked out the stickiness of the sap on the bark in places. Lastly, I baked normals, height and albedo to a cylinder and tiled/mutated in ArtEngine, also generating roughness and AO to create a seamless material.