Nixie clock

After a difficult week I felt the need to bury myself in Art in the evenings, so I finished up this dusty retro Nixie clock as a 3D modelling exercise. The dust is geometry based, scattered using TyFlow. Rendered in Toolbag 4 using raytracing to ensure emissive materials cast light into the scene, only Toolbag library textures were used. Although I did model the wire mesh anode and numerical cathodes, I didn't connect everything up, but I thought it was worth breaking one bulb to show the metallic internals.

In this animation, the dust layer can be clearly seen

Focus on dust

Focus on dust

Illuminated

Illuminated

Broken bulb internals, including individual numbers

Broken bulb internals, including individual numbers

All materials are from Toolbag's library

All materials are from Toolbag's library

Broken bulb close up

Broken bulb close up

Refraction in action

Refraction in action

Top down, dust in focus

Top down, dust in focus

Broken bulb again

Broken bulb again

Object ID pass, here the dust geo is clearly visible

Object ID pass, here the dust geo is clearly visible