Cloudy

Experiments with volumetric scattering in Toolbag 4.
The blobby geo was modelled in 3DSMax and exported to Toolbag for raytraced rendering. The volume fog was rendered in raster mode and composited in Premiere.

Final comp (raytraced + raster)

Raster fog pass

Sunset lighting look dev

Stormy lighting look dev

Animation test

Early look dev

Cloud tunnel geom

Cloud tunnel geom

Alternative look dev (Toolbag + Photoshop)

Alternative look dev (Toolbag + Photoshop)