Various treatments of postal packaging, paper, clear plastic, opaque plastic and bubble wrap. The original parcel was a shoe box that arrived in stiff brown paper, which I scanned in it's crumpled form with my phone and Adobe Sampler. This required some cleanup in 3DSmax, retopo and unwrapping. The paper material was based on photos I took separately, rather than the photogrammetry. I liked the SSS on the paper variant and it's so cool that we can now do nice transparent materials in real-time with hardware raytracing. Renders, lighting and materials in Toolbag 4, via Alembic export. It was this blog post that got me started thinking about packaging materials https://www.artstation.com/blogs/petemc/Xpmq/packaging
Parcel movement captured using ByPlay app on my phone. Tape ends simmed in 3DSMax. Renders from Toolbag 4
Stacking animation, slight secondary animation using Flex modifier, tape ribbon simmed using 3DSMax cloth
Animation playblast
Wrinkling sim test, I removed the shoe box from this one as it was penetrating the paper as it warped. The wrinkles were most visible on the paper material.