Spooky RTX lighting/shading tests

These are some quick scenes made in 3DSMax to test Toolbag's sub surface scattering. The more I worked on the lighting and shading, the spookier it became :D

The chairs are made from simple boxes and the cloth here is just a plane with thickness

The chairs are made from simple boxes and the cloth here is just a plane with thickness

Material test 02

Material test 02

Wireframe

Wireframe

Material test 03

Material test 03

Mixamo character inserted in the scene and cloth re-simulated

Mixamo character inserted in the scene and cloth re-simulated

Different drape. I call this one "The King in Yellow"

Different drape. I call this one "The King in Yellow"

Wireframe

Wireframe