Plastic covered Polybius?

Lunchtime doodle of an old arcade cabinet covered with a plastic tarp. More of a test of a thin plastic material than anything else, the geometry below is super simple! Rendered with raytracing in Toolbag, cabinet and cloth modelling in Max. Marvelous Designer was used for the more complex sims.

Animated refraction/scattering test

Main image

Main image

Look dev of the plastic sheet, this time draped and simulated in Marvelous Designer. Animation was important to test the scattering/absorption/refraction

Alt angle

Alt angle

A friend suggested that the cabinet could be something with some extra mystery and lore attached to it...

A friend suggested that the cabinet could be something with some extra mystery and lore attached to it...

Scene setup in Toolbag. I found that emissive objects worked better than area lights with the thin plastic material for some reason

Scene setup in Toolbag. I found that emissive objects worked better than area lights with the thin plastic material for some reason

Polybius?