I've wanted to test out Janga FX LiquiGen for ages, so for this project I grabbed the 14 day trial and created a glazed pastry simulation. The pastry was created as a two part scan and then merged using CrealityScan and the SLS Otter scanner. I enhanced the captured detail in Zbrush and painted over base textures using Photoshop. Additional displacement was done in Toolbag using concrete and peeling plaster height maps, and a dusting of powdered sugar was added using material layers and masks based from the normals of the scanned geo. It was quick to import collision geometry and extremely fast to sim and iterate in Liquigen, due to it's real-time fluid solver. Materials and rendering were done in Toolbag 5, the liquid was imported via Alembic.
First test of the LiquiGen 14 day trial, icing glaze being poured over a chocolate pastry twist
LiquiGen real-time viewport simulation based on the HotDog preset scene. Lower res collision geometry was used here