LiquiGen icing test

I've wanted to test out Janga FX LiquiGen for ages, so for this project I grabbed the 14 day trial and created a glazed pastry simulation. The pastry was created as a two part scan and then merged using CrealityScan and the SLS Otter scanner. I enhanced the captured detail in Zbrush and painted over base textures using Photoshop. Additional displacement was done in Toolbag using concrete and peeling plaster height maps, and a dusting of powdered sugar was added using material layers and masks based from the normals of the scanned geo. It was quick to import collision geometry and extremely fast to sim and iterate in Liquigen, due to it's real-time fluid solver. Materials and rendering were done in Toolbag 5, the liquid was imported via Alembic.

First test of the LiquiGen 14 day trial, icing glaze being poured over a chocolate pastry twist

Volumetric SSS and dithered transparency on the glaze here, I wanted it to be almost transparent at thin edges

Volumetric SSS and dithered transparency on the glaze here, I wanted it to be almost transparent at thin edges

Base pastry model, layered materials were used in Toolbag 5, with normals based masking for the powdery sugar topping

Base pastry model, layered materials were used in Toolbag 5, with normals based masking for the powdery sugar topping

LiquiGen real-time viewport simulation based on the HotDog preset scene. Lower res collision geometry was used here

Beauty render with icing glaze

Beauty render with icing glaze

Grey render with icing glaze

Grey render with icing glaze

Close up. Individual chocolate granules were scattered in 3DSMax and exported separately

Close up. Individual chocolate granules were scattered in 3DSMax and exported separately

LiquiGen viewport

LiquiGen viewport

Top down

Top down

Chocolate ganache variation, triplanar material from the Toolbag Library

Chocolate ganache variation, triplanar material from the Toolbag Library

3DSMax viewport geo

3DSMax viewport geo

Breakdown

Breakdown

Pastry scanned with the Creality Otter, then textured up in Photoshop with additional work in Zbrush and 3DSMax

Pastry scanned with the Creality Otter, then textured up in Photoshop with additional work in Zbrush and 3DSMax

Underside of pastry

Underside of pastry