I normally reserve my Artstation for personal artwork done outside of my day job, but this time I thought I'd share a clip of project I worked on at Havok with Cian O' Reilly https://coar.artstation.com showing Havok Physics in UE5. This demo features Nanite geometry collections and fractured Megascans, in an incredibly dynamic environment with tens of thousands of rigid bodies lit with Lumen. Additionally, it includes thousands of mesh particles with full environmental and inter-particle collision, pushing the boundaries of real-time physics and rendering.
Balloons galore!