Desert Settler Revisited

I revisited an old partial scans for this to try them out in real-time with raytracing. Setting this up in Toolbag 4 was a breeze, it's amazing to me to be able to tweak complex parameters like sub-surface scattering on skin in real-time. I baked detail from a high res scan to a lower poly model in Toolbag and also created materials and rendered in it. The animated clip is from Mixamo, where I skinned the face and headscarf mesh onto the stock skeleton and carefully chose the camera angle :D

Original high res scan, I tried to make it look like the face and hair were sandy from the desert, and that the skin was chapped and burnt on the nose

Original high res scan, I tried to make it look like the face and hair were sandy from the desert, and that the skin was chapped and burnt on the nose

Exterior street lit environment

Exterior street lit environment

Exterior direct sunlight environment

Exterior direct sunlight environment

Quick test with some Mixamo mocap. I placed some shadow casting cards above the model, and framed it tightly as there is no geometry from the neck down