Skullduggery

This is some draft photogrammetry of a resin cast skull, rendered in Toolbag 3. I think I've figured out the problem areas and will reshoot when time allows.

Toolbag render (metal finish)

Toolbag render (metal finish)

Some simple physics. These skulls are 10k tris each, tessellated and displaced at runtime.

Toolbag render (resin finish with SSS)

Toolbag render (resin finish with SSS)

Rear views

Rear views

Front and profile

Front and profile