Stoney mud (update)

This is a material I updated for Toolbag 4. It started as a partial smartphone 3D scan, processed in Alchemist, Artomatix and 3dsmax. I used Gaea to create a small mud bank for the context renders. Renders show various tiling and roughness differences.

Toolbag 4 raytraced update

Toolbag 4 raytraced update

Toolbag 4 raytraced update

Toolbag 4 raytraced, variation

Toolbag 4 raytraced, variation

Toolbag 4 raytraced, variation

Toolbag 4 raytraced, variation

Toolbag 4 raytraced, variation

Toolbag 3 original breakdown

Toolbag 3 original breakdown

Toolbag 3 original context

Toolbag 3 original context