Layered rock material

This material is extrapolated from a small part of a 3D scanned rock, with seam removal and mutation in Artomatix. The goal here was to extract usable tiling textures from a sample that was originally unwrapped to the specific UV layout of the source geometry, so that they could be applied to arbitrary modular 3d models. I talked about this recently with 80 Level:
https://80.lv/articles/new-era-of-3d-production-with-artomatix/

Layered rock material sphere look dev

Layered rock material sphere look dev

Layered rock material sphere look dev

Layered rock material sphere look dev

Layered rock material sphere look dev, close up

Layered rock material sphere look dev, close up

Context render, tiling material applied to arbitrary geometry with tessellation and displacement

Context render, tiling material applied to arbitrary geometry with tessellation and displacement

Context render, tiling material applied to arbitrary geometry with tessellation, height, normals and AO

Context render, tiling material applied to arbitrary geometry with tessellation, height, normals and AO

Context render, just the low poly geometry without textures

Context render, just the low poly geometry without textures

Context render, tiling material applied to arbitrary geometry with tessellation and displacement

Context render, tiling material applied to arbitrary geometry with tessellation and displacement

Context render, tiling material applied to arbitrary geometry with tessellation and displacement

Context render, tiling material applied to arbitrary geometry with tessellation and displacement