Material - Bloody entrails

I created this material from a normal map I had made with IvyGen in 3dsmax, growing the vines over geometry and displacing them with a cellular noise. I used Substance Alchemist to generate albedo and roughness maps, also using water level to add pools of stagnant blood among the entrails. The animated character model is by https://sketchfab.com/xavioromi used under Creative Commons Attribution 4.0 International (CC BY 4.0) to test out the material on more complex geometry. I had way too much fun with this...

Animated gif

Animated gif

Substance Alchemist variations, including Predator guts!

Substance Alchemist variations, including Predator guts!

Material - Bloody guts (panning over sphere geom)

Material - Bloody guts (panning over sphere geom breakdown)

Context render on animated character, see side text for credit

Context render (breakdown)

Mat sphere Close up

Mat sphere Close up

Base geometry in 3DSMax

Base geometry in 3DSMax

Mat sphere

Mat sphere

Mat sphere breakdown

Mat sphere breakdown

Material - Bloody guts context render tests