Material - Riverbank ground

This was a long shot! I filmed a compressed 4K 60fps video on my phone of some interesting riverbank features, extracted every 10th frame and ran them through Reality Capture. The result was blurry, with a blobby mesh. I baked off some textures in Toolbag, then used Artomatix for albedo de-lighting, seam removal, hole filling and up-ressing. I took the resulting material into Substance Alchemist for tweaks and a water level node and this is the material is the result. Textures are 4K.

Substance Alchemist screenshot. The input textures were 2048 x 8192, output clamped at 4K

Substance Alchemist screenshot. The input textures were 2048 x 8192, output clamped at 4K

High res model, photogrammetry from a 4K 60fps phone video

Breakdown

Breakdown

Material - Riverbank ground

Toolbag render

Toolbag render

Toolbag render

Toolbag render

Artomatix Graph - delighting, contrast adjustment, seam removal and repeat artifact removal

Artomatix Graph - delighting, contrast adjustment, seam removal and repeat artifact removal